The principle that traverses all five points is the blending of the virtual with the real.
- Centaur Mentality: The term “centaur” is used to describe a human working with the assistance of machines (…) the term was coined by Kasparov (…) new form of chess playing where human could confer with gaming machines (…) we will come to leverage the capabilities of our inventions where appropriate.
- Biosyncing: it refers to biomechanical symbiosis when a human and a machine are in a reactive, performance-augmenting loop (…) we will work with our inventions and we will learn to communicate with them through “wearables” or the “Internet of things”
- Social Immersive Experiences: Augmented reality and virtual reality are now coming together and so are the possibilities of greater social interaction (…) with VR comes the ability to create human connections through shared simulated experiences
- Situated Media: Triggers for additional information will increasingly remain affixed to physical objects and locations
- Digital Inclusion as a Human Right: On June 27th of this year, the UN passed a non-binding resolution declaring Internet access a basic human right: “Promotion and protection of all human rights, civil, political, economic, social and cultural rights, including the right to development.”
Denis Hurley, Looking forward from 2016: Five emerging technology concepts to watch…, December 16, 2016, full article available here
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