Three experiments on what became known as ‘design correspondence‘
01:1 991, The Samarkand competition gave an excuse for collaboration between two designers who lived far apart. The exchange involved correspondence via modem and included updated revisions of the project on a daily basis. Soon, they accumulated a large database that was hard to manage.
02: a joint workshop that lasted two weeks between 12 students of architecture who worked in a computerized design studio in Macintosh and UNIX environments connected by an Ethernet local are network. they were given joint areas later called “digital pin up boards” where they could edit and post notions about the common project. again there were difficulties in naming files, managing the resources etc.
03: 25 participants by two institutions far apart, Harvard University and the University of British Columbia. they utilized WAN. students were given the same problem, to design a pre-fabricated warehouse utilizing the technology of concrete tilt-up panels. the exercise lasted two weeks, week one participants downloaded reference material and developed designs for their elementary panel, week two they developed design models for the building. tutors acted as editors. final crit was realized via phone with speakers. review material was exchanged between universities so thatrecords were identical. the list of proposals was displayed on computer screens in both institutions simultaneously. this was the world’s first electronic jury.
Jerzy Wojtowicz, James N. Davidson and Takehiko Nagakura, 1995, Digital Pinup Board-The Story of the Virtual Village Project. In Virtual Design Studio (ed. Jerzy Wojtowicz), Hong Kong University Press, pp. 09-23
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