(…) However, by entrusting the objectivity* of the morphogenesis to the sphere of nature, and in fact to theories that are far too general to be productive and useful, architecture is stranded on the shores of a programmatic bewilderment: if it does not focus on the production of forms, but on the natural and hence objective rules* of morphogenesis, all architectural outcomes and all that they entail are rendered fair and equal: this signifies the annulment of the field of meaning. And because meaning is a social construct, that which is pushed aside by the impetuous return of the natural is, precisely, the social -it is society, it is history (…) However, in the proposed process of natural morphogenesis, the architectural forms do not realise a project but are the outcome of the construction of events, as algorithmic interpretations of information data. The architect is given a new responsibility -not to design the forms but to prepare a bare field of possibilities on which the forces of reality will develop on objective* terms. The resolution of conflicts results into a valid though un-planned, unforeseen, uncanny and consequently estranging architectural form. In contrast, in the practised strategies of architectural design, where subjective* initiative is required by the designer, the construction of the uncanny, of the unexpected and the unforeseen, the estrangement or the paroxysm of architecture’s inherent indeterminability aims to alter conventional socio-spatial relations and differential meaning-giving outcomes (…) This acrobatic, risky relationship between intention and coincidence, between the design’s theoretical abstraction and the existence of reality’s multiple parameters, between natural disorder and intellectual order, perhaps between desire and need -this is what the introduction of the mythologised diagram is attempting to determine in digital strategies: it is an idea bordering on a game, a pseudoscientific mechanism of protestant deincrimination for the abundant pleasures provided by the exceptional new voluptuous spatial experiences of digital design, a ruse aiming to prevent the abolition of the responsibility of designing and to restore the designer’s initiative.
*Are the rules of morphogenesis indeed objective? or just a logical (con)sequence of events based on voluntary data interpretation? In this case, the design process -traditional or digital- is always subjective.
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