Dialogic-Dialectic

BAKHTIN

the skills of listening to others becomes as important as making clear statements/ the good listener has to respond to intent, to suggestion, for the conversation to keep moving forward/ the difference between the two terms is not a matter of either/or. the heart of it all lies in picking up on concrete details, on specifics, to drive a conversation forward. Bad listeners bounce back in generalities when they respond; they are not attending to those small phrases, facial gestures or silences which open up a discussion.

Dialectic: the verbal play of opposites should gradually build up to a synthesis (…) the Aristotelian notion that although we use the same words, we cannot say we are speaking of the same things (..) the aim is to come to a mutual understanding (…) the listener elaborates the assumption by putting it into words (…) in the Socratic notion, the echo is actually a displacement

Dialogic: first coined by Mikhail Bakhtin to name a discussion which does not resolve itself by finding a common ground (…) though no shared agreements may be reached, through the process of exchange people may become more aware of their own views and expand their understanding of one another (..) knitted together but divergent exchange (…) a dialogic conversation can be ruined by too much identification with the other person.

Excerpts from Richard Sennett’s book, Together: The Rituals & Politics of Cooperation, 2012, London: Penguin Books (pages 18-20)

Image available here

Unraveling the relationship between learning and reflection

critical_reflection_diagram_600_408

a deep approach is where the intention of the learner is to understand the meaning of the material/ a surface approach to learning is where a learner is concerned to memorise the material for what it is/ between the two there is a continuum with an hierarchy of stages:

  • noticing: representation is reproduction
  • making sense: representation is coherent reproduction
  • making meaning: representation is of ideas that are integrated and well linked (beginnings of deeper approach)
  • working with meaning: representation is reflective, well structured and demonstrates the linking of material with other ideas which may change as a result
  • transformative learning: representation demonstrates strong restructuring of ideas and ability to evaluate the processes of reaching that learning

REFLECTION has a role in the deeper approaches/ we learn from representing learning/ we upgrade learning/ Reflection:

  • slows down activity, giving the learner time to process
  • helps the learners to develop greater ownership of the learning material
  • it encourages meta-cognition
  • works with materials that are complicated and ill structured and helps students improve their cognitive ability

 

References

Moon, J., 2001. PDP Working Paper 4: Reflection in Higher Education Learning. In LTSN Generic Centre, full article available here

Image is Kolb’s circle Experiential Learning concept (1984) available here

Profiling teachers in the DS

DS CRIT

Teachers:

  • experienced designers but only rarely expert educators
  • teachers are not trained as teachers and rarely receive thorough, relevant feedback regarding their teaching performance/ design teachers, like other educators in academic institutions, are appointed on the basis of their professional knowledge and skills and receive all but no training as teachers
  • they bring knowledge, professional skills, theory in use, personalities, values and their understanding of their role
  • Quayle classification: instructor as source of authority/ as facilitator/ as “buddy”
  • Webster classification
  • Uluoglu reports that 47% of the design teachers in several schools consider their educational (pedagogic) capacity to be the single most important factor in their work
  • Schon: the studio master tries to figure out what the student understands/ constructs a dialogue in the media of words and performance/ tries to make interventions matched to the student’s understanding

Using linkography*, Goldschmidt examines three cases of teacher-student interaction during a crit. Her conclusions are that the teachers:

  • must navigate among categorical action priorities that suit the student’s needs and his or her own tendencies
  • must raise issues and sustain ideas at both a general and a specific level preferably while demonstrating and modeling for the student what can be done and how
  • must do everything without making the students feel that the teachers are designing their project for them
  • issues raised must be made relevant to students by tying them to students’ concepts
  • must give examples
  • must not put pressure on students to come up with “correct” notions
  • must not let the student feel that they know sth the students don’t have access to
  • coaching seems to be the most fruitful strategy in this sample of investigation

 

References

Goldschmidt, G., Hochman, H., Dafmi, I., 2010. The design studio “crit”: Teacher-student communication. In Artificial Intelligence for Engineering Deisgn, Analysis and Manufacturing, 24, pp. 285-302, doi:10.1017/S089006041000020X

Image available here

Linkography: is a notation and analysis system that treats links among protocol units. It is based on the premise that the proportion and distribution of links among units, and in particular, units that are highly interlinked with other units, are indicative of the quality of important characteristics of the situation under scrutiny

Theory of Man-Environment Relations, by Irwin Altman

IRWIN ALTMAN

Four philosophical models of the human:

  1. mechanistic model: the human as a task-oriented organism, understood and described only in relation to the task at hand/ human as a passive agent merely enacting the designer’s plan of use and having no agency
  2. perceptual-cognitive-motivational model: the human as an ‘internal processing organism’ with subjective traits
  3. behaviorist model: this focused on external human actions in the environment instead of internal thoughts and feelings and intentions. (it does not identify however with Skinner’s operant psychology)/ Altman classifies here all action-centric and interactionalist descriptions of human engagements with the environment without excluding intentions and motivational states
  4. ecological model: declared human behavior and environment a mutually constituting, dynamic ensemble/ Behavior itself, in other words, resided in the relation between the human and social and material contexts/ this model promoted an agentive understanding of the human/ Altman also emphasized its model’s utility for establishing a common ground among social scientists and designers thus cultivating the conditions of interdisciplinary collaboration/ it offered a reconciliatory mechanism between the unit and the whole, the small and the large scale, analysis and synthesis, thus urging scientists and practitioners to “surpass the provincialism of their parent professions”

 

References

Vardouli, Th., 2016. User Design: Constructions of the “user” in the history of design research. In 2016 Design Research Society 50th Anniversary Conference, 27-30 June 2016, Brighton, UK

Image available here

Integral approach to education

Four QUADRANTS: behaviors (reading, writing etc)/ experiences (imagination, intuition, insights) / cultures (shared meaning, group values) / systems (program curriculum, rubrics, policies). They can also be seen as the various modes of interaction and ways of knowing the world

INTEGRAL 02

twelve commitments of IE

INTEGRAL 03

twelve ways of knowing

Four LEVELS: four general levels of altitude that occur in each of the quadrants (traditional, modern, postmodern, integral)

Altitudes-of-Development.jpg

Wilber’s color chart

It is important for Integral educators to continually ask themselves how to teach in a way that could help their students transform vertically toward post-rational modes of being.

Kegan: five developmental levels: 2-6, 6-teens and teens & beyond, self-authoring, integral (being able to synthesize many different value systems)

Four LINES: While there are lines of development in all the quadrants, there are at least four main developmental lines within an individual’s interior that Integral Education should take into consideration: cognitive (objective reals, sensory input, perspective talking, interconnections between phenomena), emotional (subjective realm, feelings and impulses, sensations, phenomenological awareness), moral (intersubjective realm, interpersonal obligations, duty, compassion), and kinesthetic (somatic and physical realm, physical sensations, hand-eye coordination, bodily movement)

Four STATES: By working actively with various states, the transformative space of the classroom can be increased dramatically. gross-waking states that take physical reality as its object; subtle-dream states that takes the subtle realm as its object; causal-formless states that takes vast openness as its object. The fourth category is witnessing states, which can take any state as its object and witness it

Four TYPESsensory styles of learning/ personality styles of learning/ gender styles of learning/ preferred narrative styles of writing

 

References

Esbjörn-Hargens, S., 2007. Integral Teacher, Integral Students, Integral Classroom: Applying Integral Theory to Education. In AQAL: Journal of Integral Theory and Practice Vol 2, No. 2., pp. 72-103.

Image 01 available here, Image 02 available here, Image 03 available here

Integral Theory

INTEGRAL 01

Integral Theory

  • is a post-metaphysical approach to knowledge synthesis that is based on the AQAL (all-quadrant, all-level) framework, its five elements (quadrants, levels, lines, states, and types), and Integral Methodological Pluralism
  • provides a comprehensive means of integrating the four dimension-perspectives of objectivity, interobjectivity, subjectivity, and intersubjectivity with the major methodological families in such a way that avoids postulating pre-existing ontological structures/ IT assigns no ontological or epistemological priority to any of these elements because they co-arise and “tetra-mesh” simultaneously
  • is interested in the participatory relationship through which multiple ways of knowing the myriad dimensions of reality occurs through various methods of inquiry
  • is designed to offer an effective means to combine the best of both conventional and alternative approaches in a particular form of Integral Education/ it claims that if an approach to education excludes any of the following components, it falls short of a truly integral approach.
  • provides an effective template to design pedagogy, classroom activities, evaluations, courses and curriculum

ALL QUADRANTS: basic perspectives an individual can take on reality/ ALL LEVELS: occurrence of complexity within each dimension/ ALL LINES: the various distinct capacities that develop through each of these levels of complexity/ ALL STATES: temporary occurrence of any aspect of reality within the four quadrants/ ALL TYPES: refers to the variety of styles that aspects of reality assume in various domains.

 

References + Image

Esbjörn-Hargens, S., 2007. Integral Teacher, Integral Students, Integral Classroom: Applying Integral Theory to Education. In AQAL: Journal of Integral Theory and Practice Vol 2, No. 2., pp. 72-103.

Bricolage as a design methodology

BRICOLAGE_Scorched-Earth-2006

Bricolage implies that :

  • design is in crisis: the standard social science methods are not well adapted to the new realities of global complexity which contains new concepts that they define, such as the “multiple“, the “distributed” and the “emotional“/ design research has relied on established methods from other disciplines however, it is not  about the variety of methods available as it is about the hegemonic and dominatory pretensions of certain versions or accounts of method/ some methods, although extremely good, fail to appropriate the ephemeral, the indefinite and the irregular/ educationally that has resulted in a refocusing on understanding how design can address social, economic and political issues; what kind of future world we want to live in/ understand-improve-apply the practice of design has become what is the nature of design? (Law + Urry)
  • designs is undisciplined: it has always had to draw knowledge from other disciplines, initially through a lack of existing subject knowledge and lately due to a refocusing on larger, more difficult social issues/ Buchanan: design is the last liberal art, meaning a discipline of thinking that may be shared to some degree by all men and women in their daily lives and is in turn mastered by a few people who practice the discipline with distinctive insight and sometimes advance it to new areas of innovative applications/ design acts as an agent of change due to design’s ability to synthesize understanding from the natural world with understanding of the human condition/ the SEVEN ROLES of the designer: facilitator-researcher-co-creator-communicator-strategist-capability builder-enterpreneur (Buchana, Banerjee, Fry)
  • design is maturing: the study of the discipline is scientifically based and the accumulated knowledge is subject to criticism/ the practice of the discipline is unrestricted as to the area of application/ both study and practice give active consideration to the social problems and ramifications/ there is a growing number of phds and a growing number of related journals and conferences/ design can only exist outside its disciplinary boundaries to be effective (Kernan)

 

References

Yee, J.S.R., Bremner, C., 2011. Methodological Bricolage – What does it tell us about Design? In Doctoral Design Education Conference, 23-25 May 2011, Hong Kong Polytechnic, Hong Kong, available here

Image available here

Knowledge and Design, 1972

Bill_Hillier_P2-602x451

Design proceeds by conjecture-analysis than by analysis-synthesis (…) if research is to make an impact on design it must influence designers at the pre-structuring and conjectural stages (…) regardless the quality of research work itself, the history of attempts to link research to improvements in environmental action is largely one of confusion and failure (…) there is a widespread feeling that an ‘applicability gap’ has developed between research and design (…) far from being removed from the field of science, the cognitive schemes by which we interpret the world and pre-structure our observations are increasingly seen to be the essential subject matter of science (…) we cannot escape from the fact that designers must, and do, pre-structure their problems in order to solve them (…) Popper: science could be contained within a hypothetico-deductive scheme/ Kuhn: science as a puzzle solving activity until the next paradigm switch/ Lakatos: science as conflicting sets of inter-related theories (…) the object of science is cognition (…) remaking cognition (…) SO FARthe role of scientific work is to provide factual information that can be assimilated into design; second that a rationalised design process, able to assimilate such information, would characteristically and necessarily proceed by decomposing a problem into its elements, adding an information content to each element drawn as far as possible from scientific work, and “synthesizing” a solution by means of a set of logical or procedural rules (…) design as we know it can be seen as the socially differentiated transformation of the reflexive cognition of the maker in terms of the latent possibilities of his tools, materials and object types. Its object is not the building, but at one remove, sets of instructions for the building (…) NOW: we can imagine a man and an object he will create as though separated by a space which is filled, on the one hand, with tools and raw materials which we can call his ‘instrumental set’, (or perhaps technological means) and on the other, a productive sequence or process by which an object may be realized (…) we would argue that design is essentially a matter of pre-structuring problems either by a knowledge of solution types or by a knowledge of the latencies of the instrumental set in relation to solution types, and that is why the process of design is resistant to the inductive-empiricist rationality so common in the field. A complete account of the designer’s operations during design, would still not tell us where the solution came from (…)  the polarization between rational and intuitive design should be reformulated as a polarity between reflexive design and non-reflexive design (…) four main types of elements: instrumental sets, solution types, codes and information (…) at this point of time a building is a climate modifier, a behavior modifier, a cultural modifier ad a resource modifier

 

References

Hillier, B., Musgrove, J., O’ Sullivan, P., 1972. Knowledge and Design. In William Mitchell (ed.), Environmental design: Research and Practice, edra3/ar8 conference, UCLA, January 1972

Image available here

Design with a capital D

DESIGN

RCA Report on the nature of design with a capital D

  • central concern is “the conception and realization of new things”
  • it encompasses the appreciation of “material culture” and the application of “the arts of planning, inventing, making and doing.”
  • at its core is the ‘language’ of ‘modelling’; it is possible to develop students’ aptitudes in this ‘language’, equivalent to aptitudes in the ‘language’ of the sciences – numeracy – and the ‘language’ of humanities – literacy
  • design has its own distinct ‘things to know, ways of knowing them, and ways of finding out about them’

Education in any of these ‘cultures’ entails the following three aspects:

  • the transmission of knowledge about a phenomenon of study
  • a training in the appropriate methods of enquiry
  • an initiation into the belief systems and values of the ‘culture’

If we contrast the sciences, the humanities, and design under each aspect, we may become clearer of what we mean by design, and what is particular to it.
the phenomenon of study in each culture is:

  • in the sciences: the natural world
  • in the humanities: human experience
  • in design: the man-made world

the appropriate methods in each culture are:

  • in the sciences: controlled experiment, classification, analysis
  • in the humanities: analogy, metaphor, criticism, evaluation
  • in design: modelling, pattern-formation, synthesis

the values of each culture are:

  • in the sciences: objectivity, rationality, neutrality, and a concern for ‘truth’
  • in the humanities: subjectivity, imagination, commitment, and a concern for ‘justice’
  • in design: practicality, ingenuity, empathy, and a concern for ‘appropriateness’

Perhaps it would be better to regard the ‘third culture’ as technology, rather than design (…) Technology involves a synthesis of knowledge and skills from both the sciences and the humanities, in the pursuit of practical tasks.

 

References

Cross, N., 1982. Designerly ways of knowling. In Design Studies, Vol. 3, no. 4 pp. 221-227

Image available here

Use of VLE for threshold concepts

DS AS LIMINAL SPACE

First Year students/ 30 students – one tutor/ Phase One

collage workshop – evaluation of learning through anonymous post-it notes:

  • what did you grasp today? what’s still a bit confusing? (if a student didn’t understand something, however small and seemingly inconsequential, it would be
    heard (anonymously) and acted on.)
  • whose work did you find successful? ( to remind students that whilst their drawings grow from personal values and engagement, they succumb to the viewers’ interpretations)

collage workshop – online summary from the session was prepared

  • The online space of the VLE with content structured in the form of a tutorial session served to allow students to repeatedly go over moments of uncertainty or trouble from the workshop.

The demands of project based learning are rigorous: the need to generate elements of work continuously (or fear falling behind) puts pressure on students to sidestep conceptually difficult elements by creating works that seem correct yet do not demonstrate a grasp of the underlying principles

First Year students/ 30 students – one tutor/ Phase Two

learning orthographic projection – evaluation of mistakes & omissions

  • double approach: hand design and CAD design of the same process_images looked right but were not right in both design environments

learning orthographic projection – online tools for tutoring

  • fifteen minute podcast and sample sketchbook as online handout

Removing activities from the scheduled studio sessions offers a strategy for responding to a stuffed curriculum and frees up time to focus on elements of transformative learning

 

References

Williams, J., 2014. The design studio as liminal space. In Charrette 1(1) Summer 2014.

Image available here 

#The City we need

ROCCO

Twitter Chat with Roberto Rocco/ Tuesday 30.01, 14:00-15:00 (GMT +3). Extract from the brief:

The way in which planning and design are generally taught does not cater for the need to create sustainable, fair and inclusive cities. Many planning and design schools follow an old paradigm of architectural education that privileges individual genius and design creativity and do not prepare students to understand the implications of social, economic and environmental sustainability, spatial justice and the right to the city (…) This poses the question: what can spatial planning and design schools actually DO in order to help deliver the city we need? What do we need to teach, and how, in order to be able to deliver enlightened professionals who are able to work in a transdisciplinary way, incorporating grassroots participation and multiple stakeholders in planning and design processes that embrace complexity and are embedded in local social, political, economic and cultural landscapes?

Organization: The World Urban Campaign/ Image available here

Markus/Maver Route Map of the Design Process

MARKUS&MAVER

Analysis involves the exploration of relationships, looking for patterns in the information available, and the classification of objectives. Analysis is the ordering and structuring of the problem. Synthesis on the other hand is characterized by an attempt to move forward and create a response to the problem – the generation of solutions. Appraisal involves the critical evaluation of suggested solutions against the objectives identified in the analysis phase.

A complete picture of design method requires both a ‘decision sequence’ and a ‘design process’ or ‘morphology’. They suggest that we need to go through the decision sequence of analysis, synthesis, appraisal and decision at increasingly detailed levels of the design process (stages 2, 3, 4 and 5 in the RIBA handbook) (…) Maps of the design process may need to allow for return loops from an activity to that preceding it (…) This accounts for the return loop in the Markus/Maver decision sequence from appraisal to synthesis, which in simple terms calls for the designer to have another idea since the previous one turned out to be inadequate.

 

References

Lawson, B., 2005. How Designers Think: The Design Process Demystified (4th ed.). Oxford: Architectural Press

Image available here