Studio One

Image available here

(…) alternative teaching model called Studio One (Offered at University of California (UC) Berkeley’s Department of Architecture in the College of Environmental Design), which seeks to facilitate new dynamic links between architecture and other disciplines based on the interplay between fundamental research, design exploration, and practical application (…) At the core of this class is the study of biological structures and the development of bio-inspired construction principles for architectural design(…) he curriculum itself is designed to mediate between education and research. Aside from gaining basic knowledge within their own fields, the students also gain experience outside of their comfort zones by learning from other disciplines (…) In the first semester, students work individually or in small groups. In the second semester, the students join forces and build one project together as a team (…) the class is also supported by a wide network of academic research institutions as well as professionals inside and outside the building industry (…) With its partners, Studio One is contributing to a newly-formed, campus-wide teaching and research initiative called Design Innovation from Nature (…) the key idea behind biomimetics or bio-inspiration is not the imitation of natural forms and shapes but the transfer of functional principles to technological applications (…) To implement these biomimetic concepts, the students approached the work in the class from two directions as defined (…) The first, called “biology push”, relates to a bottom-up approach. The second is referred to as “technology pull” and describes a top-down process. While the term “biology push” describes a development that is initiated from basic knowledge in biology, “technology pull” refers to the aim of solving a certain technical problem in order to improve an already existing design solution or process.

Students worked on 4 separate case studies drawing from the study of natural forms: an Insect-Inspired Lightweight Facade; a Plant-Inspired Kinetic Facade Shading System and two research pavilions (2017, 2018)

Schleicher, S., Kontominas, G., Makker, T., Tatli, I. & Yavaribajestani, Y. (2019). Studio One: A New Teaching Model for Exploring Bio-Inspired Design and Fabrication. In Biomimetics (Basel) 4(2), 34. doi: 10.3390/biomimetics4020034

Algorithmic ethics

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In 2015, Grosz designed a new course called “Intelligent Systems: Design and Ethical Challenges that combined technical content with a series of real-life ethical conundrums and the relevant philosophical theories necessary to evaluate them.

Embedding ethics across the curriculum helps computer science students see how ethical issues can arise from many contexts, issues ranging from the way social networks facilitate the spread of false information to censorship to machine-learning techniques that empower statistical inferences in employment and in the criminal justice system.

Full article in Harvard Gazette, available here

AESOP Congress, 10-14.07.2018, Gothenburg, Sweden

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H. Chang: Stakeholder workshops as a pedagogy for experiential learning in collaborative planning education: An action research at the Department of Urban Planning, NCKU, Taiwan (photo credits: me)

This was perhaps one of the most interesting conferences I have ever attended. I followed the track of education since day 01 and I was amazed by the high levels of participation and engagement until the end. I met a lot of interesting people and I am very pleased to have worked with them, shared my thoughts with them and discussed with them on the future of urban planning education.

I was very excited to have been able to gain some relevance compared to what we have been doing, especially on transdisciplinary learning. The Round table on Friday was a great experience for me. I think that all of us present agreed on being advocates of collaborative practices, social inclusion and cultural empathy as basic prerequisites for co-creation in urban planning and planning education.

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Round table brainstorming on the competencies of the future urban planners (photo credits: R. Rocco)

 

 

the age of scenius

Scenius

Scenius, or Communal Genius_Scenius is like genius, only embedded in a scene rather than in genes. Brian Eno suggested the word to convey the extreme creativity that groups, places or “scenes”  can occasionally generate. His actual definition is:  “Scenius stands for the intelligence and the intuition of a whole cultural scene. It is the communal form of the concept of the genius.”

Individuals immersed in a productive scenius will blossom and produce their best work. When buoyed by scenius, you act like genius. Your like-minded peers, and the entire environment inspire you.

The geography of scenius is nurtured by several factors:

  • Mutual appreciation: Risky moves are applauded by the group, subtlety is appreciated, and friendly competition goads the shy. Scenius can be thought of as the best of peer pressure.
  • Rapid exchange of tools and techniques: As soon as something is invented, it is flaunted and then shared. Ideas flow quickly because they are flowing inside a common language and sensibility.
  • Network effects of success: When a record is broken, a hit happens, or breakthrough erupts, the success is claimed by the entire scene. This empowers the scene to further success.
  • Local tolerance for the novelties: The local “outside” does not push back too hard against the transgressions of the scene. The renegades and mavericks are protected by this buffer zone.

Scenius can erupt almost anywhere, and at different scales: in a corner of a company, in a neighborhood, or in an entire region.

 

2008, Wired Magazine, full article available here/ Image available here

The “Connected Curriculum”

CONNECTED CURRICULUM

UCL’s twenty-year vision and a wholesale commitment to changing programs of study/ its goal is to enable students to participate in research and inquiry throughout their education/ allows students to make connections both vertically across a program’s year groups and horizontally across disciplinary divides, even beyond the university setting/ research-based education aspires to widen the notion of what constitutes legitimate research and who has the authority to contribute to it.

The University is changing: new ways of knowing in order to thrive in a unknown future/ in the age of supercomplexity a new epistemology for the university awaits, one that is open, bold, engaging, accessible, and conscious of its own insecurity (Barnett)

SIX DIMENSIONS OF CONNECTIVITY

  • students are encouraged to connect with staff and learn about ongoing research
  • connected sequence of research activities throughout students’ programs (scaffolding)
  • research is inherently social/ students are encouraged to connect their learning across the subjects they are taking and with the wider world
  • students are encouraged to connect academic learning with workplace learning and develop a full range of professional attributes and skills
  • assessments: critical questions concerning their forms or types of skills they address
  • interpersonal connections between people from different disciplines, cultures and backgrounds

 

References

Carnell, B., 2017. Towards a connected curriculum in architectural education: research-based education in practice. In Charrette 4(1) Spring 2017, pp. 14-26

Image available here

 

ZARCH Publication now available!

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I am very pleased to see our articlePedagogical approaches to embodied topography: a workshop that unravels the hidden and imaginary landscapes of Elaionas,‘ get published in ZARCH Journal and I am also very happy to share this with you. It is based on a collaborative project that began in 2015 with Prof. Nelly Marda and Christos Kakalis from the University of Newcastle along with the students of our postgraduate course in NTUA.

The article highlights the importance of mapping in urban design and uses the concept of embodied topography to describe how activating the human body through a series of sensory motor tasks can help individuals immerse themselves in the landscape to acquire a better understanding of the urban phenomena. This process is presented here as a tool of mapping and managing the complexity of the urban landscape as it enables the individuals to recover the more hidden or even imaginary aspects of the city and their own relation to it.

As this is an ongoing research I hope that there will be plenty of opportunities to discuss what we are doing with more people involved in this kind of research in urban design. So, feel free to comment and write back your own experiences on the matter.

ZARCH: Journal of Interdisciplinary Studies in Architecture and Urbanism, Num. 8, image available here

Urban Design as a Catalyst for Advancing Architectural Education by Joongsub Kim

 Architecture

This paper underlines the potential urban design has for architectural curricula. It also explains why an urban design course is a better choice for the experimental study of architectural blended learning as online technology enables the inclusion of a greater number of resources and stakeholders to be part of the learning process.

 

Urban design (replaced ‘civic design’ in 1960’s) plays a role in not only establishing the infrastructure and the underpinnings for building design, but also in bridging the gap between architecture and other disciplines that apply principles of urbanism in various ways (…) Urban design is an interdisciplinary profession, integrating urban planning, architecture, landscape architecture, environmental studies, and the social sciences (…) Urban design is, arguably, more process-oriented

 

Four approaches to advancing architectural education and pedagogy:

  • facilitating: promoting consensus about design/place making (place  intended a. as a set of visual attributes/ b. as product/ c. as process/ d. as meaning) is inherently multi-faceted, urban design incorporates more players and interests and UD is more likely to offer diverse tools to handle such a process/ place as meaning deals with subjective perceptions as translated from group experiences/ many scattered views maybe combined into a more unified, shared vision through consensus-based design, architects act as facilitators rather than directors
  • grounding: promoting logical underpinning, inquiry by design, and evidence-based design/ managing and making sense of complex information (process based)/ studying how a place looks-functions-is influenced, how it makes people feel (the spirit of a place)/ basic techniques of grounding are to be found in contextualised findings (infrastructure-networksbuilt env.-biogenic env.)/ designers in this case respond to questions asked during study-they keep searching for a design rationale
  • convening: promoting social design/ desirable places provide us with public meaning and positive environmental sociability/ it pointedly addresses the needs of underrepresented individuals in design- service learning and thinking of architecture as public art/ this approach envisions place as a final ‘product’ with tangible attributes
  • designing therapeutically: promoting a holistic environmental sensibility/ desirable places foster the holistic well-being of place users, urban designers reduce environmental stresses/ New Urbanism and Green Building/ a desirable sustainable design or sustainable urbanism goes beyond dealing with physical and environmental considerations, rating systems, and energy concerns to address social and psychological concerns

 

References

  • Joongsub Kim, 2009. Urban Design as a Catalyst for Advancing Architectural Education, in ARCC Journal Vol 6, issue 1

Image available here

academic V applied knowledge

ACADEMIC-APPLIED

It is a second-order form of knowledge seeking abstractions and generalizations based on reasoning and evidence. It has four major components:

  • transparency: the source can be traced and verified
  • codification: the knowledge can be consistently represented in some form that enables interpretation by someone other than the originator
  • reproduction: knowledge can be reproduced or have multiple copies
  • communicability: knowledge must be in a form that can be communicated and challenged by others

applied knowledge is knowing how to do things, and hence by definition tends to be multi-disciplinary while academic knowledge is knowledge that goes beyond the here and now knowledge of everyday experience to a higher plane of
understanding (Gilbert)

It is equally important also to enable students to develop the ability to know how to find, analyze, organize and apply information/content within their professional and personal activities, to take responsibility for their own learning, and to be flexible and adaptable in developing new knowledge and skills. All this is needed because of the explosion in the quantity of knowledge in any professional field that makes it impossible to memorize or even be aware of all the developments that are happening in the field, and the need to keep up-to-date within the field after graduating.

 

References

Bates, A.W. (2015) Teaching in a Digital Age: Guidelines for Designing Teaching and Learning Vancouver BC: Tony Bates Associates Ltd. ISBN: 978-0-9952692-0-0., pp. 59-64

Image: Eden Morfaux, ‘Etude d’après Saint Jérôme dans son étude, Antonello da Messina, 1475’, 2008, available here

Design and Science_Cross

DESIGN-SCIENCE

  • 1920’s search for scientific design products: Van Doesburg attested that modernity was hostile to subjective speculation
  • 1960’s concern for a scientific design process: the 1962 conference on design methods in London marked the launch of design methodology as a field of inquiry (…) the movement sought to base the design process on objectivity and rationality (…) Fuller called for a design science revolution, Simon plead for a science of design
  • The new ‘Design Methods Movement’ developed through a series of conferences in the 1960s and 70s. The first design methods or methodology books also appeared in this period – Hall (1962), Asimow (1962), Alexander (1964), Archer (1965), Jones (1970), Broadbent (1973) – and the first creativity books – Gordon (1961), Osborn (1963).
  • 1970’s marked a backlash against design methodology (…) Alexander and Jones renounced the machine language, the attempt to ‘fix’ the world in a logical framework (…) there had also been a lack of success in the application of design methods to everyday design practice (…) design and planning problems were characterized as ‘wicked’ instead of ‘tame’.
  • 1973, Rittel saved Design Methodology by his proposal of Generations of Methods. He suggested that what had been developed in the 60’s was only the first generation of methods (systematic, rational) and that a second one was beginning to emerge (recognition of appropriate solution types and an argumentative participatory process in which designers are partners with the problem-owners -clients-).
  • 1980’s-1990’s emergence of new journals and books of design research, theory and methodology [Hubka (1982), Pahl and Beitz (1984), French (1985), Cross
    (1989), Pugh (1991)] (…) and through a series of international conferences- aka ICED, ASME and VDI (…) 1980’s Design:Science: Method Conference signaled the time to move beyond the simplistic comparisons and distinctions between design and science (…) the epistemology of design had little to gain for the disarray of the epistemology of science (…) AI developments
  • 2000’s signals perhaps the reemergence of design science concerns

  • Scientific Design: it refers to modern industrialized design (…) it was based on the assumption that that modern industrial design had become too complex for intuitive methods (…) through the reliance of modern design upon scientific knowledge, design made science visible utilizing a mix of bioth intuitive andnon-intuitive design methods
  • Design Science: term coined by B. Fuller or Gregory in 1965 (…) recognize laws of design, develop rules (…) logically connected knowledge in the area of design (…) DS to address the problem of determining and categorizing all regular phenomena (…) DS derives from the applied knowledge of the natural sciences appropriate information (…) an explicitly organized, rational and wholly systematic approach to design
  • Science of Design: study of designing may be a scientific activity (Grant) (…) a federation of subdisciplines having design as the subject of their cognitive interests (Gasparski and Strzalecki) (…) it is the study of design; its principles, practices and procedures (…) it is the body of work that attempts to improve our understanding of design through scientific methods of interpretation.
  • Design as a Discipline: an epistemology of practice implicit in the artistic, intuitive processes which some practitioners bring to situations of uncertainty, instability and value conflict (Schon) (…) study of design as an interdisciplinary study accessible to all those involved in the creative activity of making the artificial world (simon) (…) design studied on its own terms, within its own rigorous culture

 

References

Nigel Cross, 2001. Designerly ways of knowing: design discipline versus design science. In Design Issues 17(3), pp.49-55

Nigel Cross, 1993. A history of Design Methodology. In Design Methodology and Relationships with Science, pp. 15-27, Kluwer Academic Publishers

Image available here

ADAPT-r

ADAPTlogo

ADAPT-r is an ITN network that aims to develop new knowledge and understanding of Creative Practice Research (CPR) thus design thinking, public behavior, as well as the emergence of new methods oriented towards the explication of tacit knowledge. It comprises of 33 early stage researchers all creative practitioners and PhD candidates, 7 experienced researchers and 7 institutional partners. Research was conducted in the form of 9 paired interviews.

WORK PACKAGE 01_Primary Research: it follows the logic of the referential focuses of creative practice research training;

  • case studies: these are the venturous practices of the creative practitioners
  • community of practice: the communities that contextualize these case studies
  • transformative triggers: what shifts and transforms their creative practice and how it is related to social contexts; triggers uncover the challenges and the challengers of creativity the practitioners are not aware of; the revisiting, sorting and mapping past work triggers changing understandings; they are the markers of knowledge creation and recognition of development and change in the creative research practice; when things fall into place; Embracing Uncertainty: The space of not knowing; Other ways of knowing: intuition, hunch, feeling and bodily knowledge; they are not immediate insights but rather a means of opening up
  • public behaviors: it means that the practitioner positions himself/herself in his/her communities of practice/relevance; they point to navigating contexts; it is an interaction ritual
  • explicating tacit knowledge,
  • explication of methods

Methodology Analysis: Wording/Metaphoring/Anecdoting/ Diagramming*/ Choosing/ Playing/ Manifesting/ Structuring

Interesting findings on knowledge creation and creativity. 

(…) by thinking about knowledge as socially constructed, something that operates in networks, in relationships between actors, it becomes clear that there is no singular thing that amounts to knowing, instead, there are multiple knowledges. Knowledge represents multiple considerations about creativity. creativity can be a new idea, imagination and/or innovation; it too is multiple. As such it can be thought of as a responsive and relational, not classic and timeless.

There are three types of knowledge. There is input knowledge: the knowing before action. There is output knowledge: the knowing after action. There is relational knowledge: the knowing in action (communities of practice) developed relationally through interaction and collaboration

In order for innovation to be innovative it must be recognized as such by the creative practice researcher’s community of practice (…) the outputs of creative practice go beyond any objects of practice(…) doing creative practice is not the same as doing creative practice research; the practice needs to be framed differently

 

References

J. Verbeke, K. Heron, T. Zupancic, Relational Knowledge and Creative Practice, 2017, A publication by ADAPT-r (eds Tadeja Zupancic, Claus Peder Pedersen), ISBN 9789082510850, available here

ADAPT-r official webpage

*Diagrams as a research tool, Annotated, Different Aesthetics, Handmade, Collage, Landscape-like, as tools to discover or represent, as texts, to measure and visualize the projects, spider diagrams, time diagrams, architectonic diagrams, research space diagrams

CDCI or College of Discovery, Creativity and Innovation

A college with an interdisciplinary approach to learning.

CDCI programs will include opportunities for undergraduate and graduate students, postdocs, and faculty to engage in activities that explore the connections between discovery research, creativity in all forms, and the elements of innovation. The foundation of the undergraduate learning experiences is inquiry-based, interdisciplinary courses focused on Global Challenges involving students who will be immersed in authentic, interdisciplinary inquiry experiences where teaching, learning and research are deeply integrated.

References

College of Discovery, Creativity and Innovation Webpage