The author claims the need of a systematic approach “that brings together the design of built environments with the best scientific knowledge of processes of change in complex natural and social systems.” Urban planning must work within these systems that require local info (through participatory practices) and the creation of technical solutions. He thinks the challenge is mapping informality as cities grow in unpredictable ways. He also claims that cities are about connections: “the socioeconomic and physical links that allow each one of us to make a living, obtain services that make our lives easier, and learn and invest our time and resources.”
The effects of connections can be traced as the concentration of social networks in space and time where the value of a group is not proportional to the group’s numbers, but to its interactions. GPS tracking, and smart phone technologies can help track the networks.
New methods from urban science allow the accelerated evolution of these neighborhoods to follow natural urban processes. They are based in part on the mathematical analysis of detailed maps, including the development of algorithms to optimize building access, delivery of services, formalization of land, and taxation, with minimal disturbance and cost.
Planning through the development of detailed maps at the neighborhood level is also an effective way to capture local, person-centric knowledge, providing a clear vehicle for better local politics via the coordination of priorities and action from communities, local governments, and other stakeholders. The convergence of a networked science of cities, quantitative methods of spatial analysis, and information technology tools is key to allow users to participate.
Luís M. A. Bettencourt (2019) Designing for Complexity: The Challenge to Spatial Design from Sustainable Human Development in Cities Technology|Architecture + Design, 3:1, 24-32, DOI: 10.1080/24751448.2019.1571793
conceptualizing the role of tutors in research-based pedagogy: the tutor(s) as
The paper presents
the efforts made to experiment with the pedagogical framework and the
operational model of a postgraduate urban design studio based on the
reconceptualization of the role of tutors. In the model examined here, the
curriculum was devised as an open and evolving network of the tutors’ resources
and affiliated researchers from within or outside the setting of the academy.
This mosaic consisted of different individual research and design practices
that are problem-focused and context-specific, communicated directly to
students by the very people responsible for their conception and development.
Learners were required to investigate the instrumentality of these practices
according to their own personal pursuits; to make their own networks of connections,
and were even encouraged to create their own personal schemata of design
research. In fact, the second major shift of the rethink lay in recognizing
learner autonomy and diversity, thus establishing a new operational framework
for the two to prosper. An amalgam of interconnected learning spaces provided
the conditions necessary for all these networks to co-exist and interact. The
paper describes the different aspects of the tutors’ involvement and
contributions in the design and implementation of this model, as they assumed a
number of roles, but most importantly, as they became learners themselves.
H. Chang: Stakeholder workshops as a pedagogy for experiential learning in collaborative planning education: An action research at the Department of Urban Planning, NCKU, Taiwan (photo credits: me)
This was perhaps one of the most interesting conferences I have ever attended. I followed the track of education since day 01 and I was amazed by the high levels of participation and engagement until the end. I met a lot of interesting people and I am very pleased to have worked with them, shared my thoughts with them and discussed with them on the future of urban planning education.
I was very excited to have been able to gain some relevance compared to what we have been doing, especially on transdisciplinary learning. The Round table on Friday was a great experience for me. I think that all of us present agreed on being advocates of collaborative practices, social inclusion and cultural empathy as basic prerequisites for co-creation in urban planning and planning education.
Round table brainstorming on the competencies of the future urban planners (photo credits: R. Rocco)
The map—a rectangular plot—was parceled into four quadrants, each devoted to a unique view by which to read, and act upon, the world: Science, Engineering, Design and Art. According to (John) Maeda, to each plot a designated mission: to Science, exploration; to Engineering, invention; to Design, communication; to Art, expression. Describing the four “hats” of creativity, Rich Gold had originally drawn the matrix-as-cartoon to communicate four discrete embodiments of creativity and innovation. Mark your mindset, conquer its little acre, and settle in. Gold’s view represents four ways-of-being that are distinctly different from one another, separated by clear intellectual boundaries and mental dispositions. Like the Four Humors, each is regarded as its own substance, to each its content and its countenance. Stated differently, if you’re a citizen in one, you’re a tourist in another.
Oxman, N., 2016. Age of Entanglement. In JoDS, Vol. 1, January 2016. Mentioned here
Scenius, or Communal Genius_Scenius is like genius, only embedded in a scene rather than in genes. Brian Eno suggested the word to convey the extreme creativity that groups, places or “scenes” can occasionally generate. His actual definition is: “Scenius stands for the intelligence and the intuition of a whole cultural scene. It is the communal form of the concept of the genius.”
Individuals immersed in a productive scenius will blossom and produce their best work. When buoyed by scenius, you act like genius. Your like-minded peers, and the entire environment inspire you.
The geography of scenius is nurtured by several factors:
Mutual appreciation:Risky moves are applauded by the group, subtlety is appreciated, and friendly competition goads the shy. Scenius can be thought of as the best of peer pressure.
Rapid exchange of tools and techniques: As soon as something is invented, it is flaunted and then shared. Ideas flow quickly because they are flowing inside a common language and sensibility.
Network effects of success: When a record is broken, a hit happens, or breakthrough erupts, the success is claimed by the entire scene. This empowers the scene to further success.
Local tolerance for the novelties: The local “outside” does not push back too hard against the transgressions of the scene. The renegades and mavericks are protected by this buffer zone.
Scenius can erupt almost anywhere, and at different scales: in a corner of a company, in a neighborhood, or in an entire region.
2008, Wired Magazine, full article available here/ Image available here
On one hand there is the educational task of preparing students for a complex world. On the other, there is the educational task of coming to a position where one can prosper in a situation of multiple interpretations where incomplete judgements or decisions must be made either because of a. the press of time, b. insufficient evidence, c. outcomes are unpredictable/ all above forms are not mutually exclusive and there is no security available
Mode 2 Knowledge responds to task no 1, thus, problem-solving in situ/creative knowing in situ. In the end one has to rely on one’s capacity for seeing a way forward in a particular setting. This form of knowledge is necessarily creative because of its particularity. However, the character of the complex world must always elude our attempts to understand it and the central idea of Mode 2 Knowledge that with sufficient creativity and imagination a solution can be designed is problematic.
Mode 3 Knowledge beckons that knowing the world is a matter of producing epistemological gaps. Knowing produces further uncertainty. In supercomplexity, the world is not just unknowable but also indescribable. So, the educational task is not an epistemological task but an ontological one; it is the task of enabling individuals to prosper amid supercomplexity.
Barnett, R., 2004. Learning for an unknown future. In Higher Education Research and Development, Vol. 23, No. 3, August 2004.